Add cameras · Open the SplatGen boardSet up the scene for SplatGen.
Add the cameras that will capture your scene, then open the SplatGen board to begin the guided creation workflow directly inside Blender.
That is 68% off the regular $25 Pro price. After the first 50 copies, Pro returns to full price—and this launch price will not come back.
Create the cameras, verify their coverage, build the dataset, train the splat, inspect it, and export—all through one Blender workflow.
Add cameras · Open the SplatGen boardAdd the cameras that will capture your scene, then open the SplatGen board to begin the guided creation workflow directly inside Blender.
Fast coverage previewA lightweight ray grid checks the render-visible scene from each camera. Nearby hits are grouped and colored red, orange, or green to show weak, partial, or strong multi-camera coverage before you commit to a dataset build.
Geometry → valid points → cloudSplatGen renders each queued view, keeps only valid scene pixels, and uses the camera pose plus metric depth to place those pixels back into 3D. Their rendered color travels with them into the training point cloud.
Train directly in BlenderIntegrated CUDA trainer · ProPro runs the CUDA Splat Trainer inside the add-on, letting the scene develop into a Gaussian splat while you monitor its progress.
Pro · Real-time Splat viewerOpen the result directly in Blender and move around the point-based scene to review coverage, detail, and the finished reconstruction.
Export a standard Gaussian Splat PLY or a compact SOG from SplatGen, then drag it directly into SuperSplat for editing, optimization, and web viewing.
After exporting your PLY or SOG file, open the finished splat in SuperSplat and give clients an interactive architectural experience directly in their browser.
Most dataset tools stop at rendered images and camera text files. SplatGen captures additional scene information from every view, ready for richer workflows as the add-on evolves.
RGB image sequence

NEAR FAR
Masks, metric depth, and surface normals create a richer foundation for future SplatGen updates and new training features.



The complete dataset toolkit that was $5 is now free—create cameras, validate coverage, and export rich training data at no cost.
The complete edition at 68% off for the first 50 creators.
Free Standard creates the cameras and rich scene data. Pro adds the integrated trainer and real-time viewer, keeping the entire splat workflow inside Blender.
| Capability | Standard · Free | Pro |
|---|---|---|
| Build the dataset | ||
| Camera creation, review, and reusable rigs | ✓ | ✓ |
| Color-coded camera coverage validation | ✓ | ✓ |
| RGB, masks, metric depth, and COLMAP output | ✓ | ✓ |
| Depth-aware point-cloud generation | ✓ | ✓ |
| Portable dataset for third-party trainers | ✓ | ✓ |
| Complete the Splat | ||
| External training software required | Required | No |
| Integrated CUDA Splat Trainer with automatic GPU setup | — | ✓ |
| Live preview, presets, checkpoints, pause, and recovery | — | ✓ |
| Real-time Gaussian, Rings, and Centers viewer | — | ✓ |
| Standard PLY and SuperSplat-compatible SOG export | — | ✓ |
Blender 5.0+ means SplatGen has no fixed upper Blender version limit: it is designed for Blender 5.0 and newer stable releases. CUDA is required only for training inside Blender with Pro.
It is designed for Blender users who want a friendlier way to create and present Gaussian splats for spaces, products, experiments, and visual storytelling.
No. They are a fast, coarse coverage preview that helps you improve camera placement. SplatGen builds the actual training point cloud separately from the rendered dataset.
The rendered depth pass records where visible pixels sit in 3D. That means hair, particles, evaluated effects, and fine silhouettes visible to the renderer can contribute even when a geometry-only ray cast does not capture them reliably.
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