Blender 5.3 pre-release offer

Save now. Offer ends at
Blender 5.3’s official release.

Get Pro for $13 now. Then back to $25.

You save48%$25 → $13 Pro
—Days—Hours—Minutes—Seconds

Train splatsinside Blender.

Smart cameras. Rich datasets. Native viewing and relighting. Start with Standard for $3, or train your splats inside Blender with Pro’s new V2 engine.

06 / Export your splatPRO

Export once.
Keep creating.

From Blender to SuperSplat.
Your next step is a simple drag and drop.

01 EXPORT FROM BLENDER
PLYGaussian splat
SOGCompact splat
02 OPEN IN SUPERSPLAT

SuperSplat

A new home for your splat.

EditOptimizeExplore

Exported from Blender.
Explored in
SuperSplat

After exporting your PLY or SOG file, open the finished splat in SuperSplat and give clients an interactive architectural experience directly in their browser.

07 / VIEW IN SUPERSPLAT

Client-ready architecture
Move through the exported architectural splat and inspect it from every angle.Drag to explore ↗
Want to explore more finished splat projects? See more splats
One capture. Richer data.

More than a
standard dataset.

Color, masks, depth, and surface detail.
Together in one export.

Original rendered RGB view of the workshop scene
RGB imagesScene color
Original black and white subject mask
Mask mapsSubject isolation
Original metric depth visualization
Metric depthPixel distance
Original surface normal map
Normal mapsSurface direction
Camera & point data
cameras.txtimages.txtpoints3D.txt
Depth-aware point clouds

RGB + depth = better points.

RGB animal render used for point-cloud color and fine fur detail
RGB color
Matching grayscale depth map used to position the animal render pixels in 3D
Metric depth
Depth-aware point cloud preserving the bear's whiskers and fine outline
Geometry ray-cast point cloud with less fine detail
Other methodsRay cast Our methodRGB + depth Better point cloud ✓
Choose your edition

Your scene.
Your workflow.

Dataset & viewer

SplatGen Standard

$3

Create smart camera rigs, validate coverage, export rich datasets, and view your splats inside Blender.

  • Smart rigs and coverage inspection
  • RGB, depth, masks, and point-cloud data
  • Auto Settings and Point Sampling
  • Native Gaussian viewing and relighting
  • Portable COLMAP-style dataset export
START CREATINGChoose Standard · $3
Pre-release offer

SplatGen Pro

$13$25

Save 48% until Blender 5.3 officially releases. Then the offer ends and Pro returns to its regular $25 price.

  • Everything in Standard
  • New V2 trainer + Legacy CUDA trainer
  • Live native previews and pause / resume
  • V2 PLY export · Legacy PLY + SOG
UNTIL BLENDER 5.3 RELEASESGo Pro · $13

Standard prepares.
Pro completes.

Standard prepares datasets and views native Gaussian splats. Pro adds integrated training with V2 and Legacy, keeping the complete workflow inside Blender.

CapabilityStandard · $3Pro
Prepare the scene
Smart camera system: Indoor, Outdoor, Object / Collection✓✓
Manual cameras and reusable Saved rigs✓✓
Coverage checks, problem areas, and redundant-camera review✓✓
Auto Settings: Current vs Recommended✓✓
Point Sampling presets, Extra High, and Custom controls✓✓
RGB, masks, metric depth, and COLMAP datasets✓✓
View and relight
Native Gaussian viewing in EEVEE and Cycles✓✓
As Trained / Relit, brightness, tint, and scene response✓✓
Native PLY and SPZ import✓✓
Train and export
SplatGen V2 trainer—✓
Legacy CUDA trainer—✓
Live native previews and pause / resume—✓
V2 PLY export; Legacy PLY and SOG export—✓
Legacy checkpoint recovery—✓
Help inside Blender
Offline interactive Guidebook✓✓
Optional issue reports and manual update checks✓✓
Alpha Version

Built for
Blender 5.3

A new chapter for native Gaussian splats.

Operating systems
WindowsWindowsSupport
LinuxLinuxComing soon

GPU supportV2 TRAINING ENGINE

NVIDIANVIDIASupport
AMDAMDAlpha support
IntelIntelAlpha support

Alpha release · Compatibility may vary by GPU and driver. Legacy CUDA training requires NVIDIA.

Good to know

Questions,
answered.

Who is SplatGen for?

Blender users creating Gaussian splats for architecture, products, experiments, and visual storytelling. Standard prepares and views; Pro adds training.

What is new in V2?

V2 uses the Brush-based training engine with live native previews, pause / resume, and PLY saving. Legacy keeps the CUDA training workflow available. A saved V2 PLY is a model export, not an optimizer checkpoint for exact training resume.

What does Auto Settings change?

Compare your Current settings with the Recommended setup before applying it. Manual changes are reflected as Current. Render Samples and Noise Threshold remain under your control.

Can I relight a trained splat?

Yes. Native viewing supports As Trained and an approximate Relit mode in EEVEE and Cycles, with scene response, brightness, and tint controls. Relighting is an artistic adjustment rather than a reconstruction of the original materials.

Are coverage points used for training?

Coverage points are a fast inspection preview. The training point cloud is built separately from the rendered images, camera poses, and metric depth.

Is help available inside Blender?

The interactive Guidebook is available offline. Optional issue reports let you preview attachments before sending. Update checks are available manually; automatic checks are off by default and do not install updates.

Follow the work.
Join the community.

Watch SplatGen in action, explore more of our visual work, or join the Discord community for updates, questions, and support.